Tumbling (Save Ends): Skill Challenge: Getting a player to D&D Night →
Complexity 1: 4 Successes before 3 Failures
Diplomacy: Tell the player when the game starts.
Result: 1 Failure, they say they won’t be able to make it.
Insight: You believe they’re bluffing.
Result: 1 Success, you think there is more then they’re letting on.
Streetwise: Gather information from…