reblogged 1 week ago on 12 May 2013 WITH 282 notes »reblog
via rufio89 // originally art-shannonigans

posted 3 weeks ago on 30 April 2013 WITH 4 notes »reblog

Some notes on the possible system for the game.

Tasks are resolved by 1d20 + skill + Misc Modifiers

Melee attacks are resolved by 1d20 + melee + weapon modifier

 Melee damage is resolved by weapon die + melee

Range damage is resolved by 1d20 + Marksmanship + weapon modifier

 Ranged damage is resolved by weapon die + marksmanship

Magic attacks are resolved by 1d20  + Willpower

Magic damage is resolved by spells’ damage + Willpower


Initiative: 1d20 + Agility + Athletics + Awareness

Dodge: 1d20 + Agility + Awareness

Parry: 1d20 + weapon modifier + Athletics (special rules for parrying attacks)



Players may get creative with ways they can use other skills to achieve something they could with another skill. For example, a character with a lumberjack background might have more athletics than melee training. While facing a werewolf, the player states that he should be able to use his athletics skill to make an attack with his axe instead of melee, he argues that his character is a lumberjack and should handle an axe pretty well. The player may have a point there, what you can do is allow that player to use 1/3 of the bonus granted by that skill (rounded down).

Another solution


Responses to tasks or attacks are resolved by making an opposed check either using the same skill when it comes to contests or attack vs a dodge or a parry.



Skills


Body

Mind

Spirit

  • Agility

  • Athletics

  • Marksmanship

  • Melee & Weaponry

  • Stealth

  • Thievery

  • Endurance


  • Academics

  • Arcana

  • Folklore

  • Forbidden Lore

  • Heraldry

  • Nature

  • Religion

  • Sciences

  • Warfare


  • Awareness

  • Deception

  • Handle Animal

  • Intimidation

  • Insight

  • Persuasion

  • Streetwise

  • Survival

  • Willpower







Vitality and wound Points

The vitality and wound points system was originally developed as a more cinematic method of handling damage than the traditional hit point system. The system allows for characters to improve the amount of punishment they can withstand as they go up in level, while still allowing for a single lucky attack to take down a character.



Metagame Analysis: Vitality And Wounds

Characters using this system should be more wary in combat, which can turn deadly in the space of a few lucky rolls. But they can also bounce back from a fight much more quickly. For that reason, this variant is an ideal system for low-magic campaigns or games where healing is otherwise rare.


A very weak creature in this system tends to be tougher to kill than in a standard d20 game. Very big creatures are also more durable, due to their size modifier.


Creatures capable of dealing a large amount of damage on a single hit become significantly more deadly in this system, since a lucky attack roll can give a deadly blow to almost any character.


Vitality Points

Vitality points are a measure of a character’s ability to turn a direct hit into a graze or a glancing blow with no serious consequences. Most types of damage reduce vitality points.


//VP recovers quickly outside of combat. You can use an action in combat to recover a bit.



For every point you have in Agility and Athletics, your vitality increases by 5 points. Your archetype gives you a bonus to your vitality points.




Wound Points

Wound points measure how much true physical damage a character can withstand. Damage reduces wound points only after all vitality points are gone, or when a character is struck by a critical hit.


You start with 10 wound points. For every point you have in Endurance, your wound increases by 5 points.



//Poison, some spells, and diseases tend to target WP directly. It recovers more slowly, generally only by resting.

 

reblogged 1 month ago on 13 April 2013 WITH 171 notes »reblog
via aeonmagus // originally aeonmagus

aeonmagus:

“All dwarfs are bastards in their father’s eyes.” — Tyrion Lannister

reblogged 1 month ago on 12 April 2013 WITH 92 notes »reblog
via monsternomicon // originally monsternomicon

monsternomicon:

wraith is an undead creature born of evil and darkness, despising light and all living things. They can drain the life from living creatures, turning them into new wraiths upon death. Wraiths are powerless in natural sunlight, appearing as a sinister, spectral figure robed in darkness. They have no visual features or appendages, except for their glowing red eyes.

reblogged 1 month ago on 12 April 2013 WITH 69 notes »reblog
via spacemonkee414 // originally spacemonkee414

spacemonkee414:

D&D the animated series


reblogged 1 month ago on 12 April 2013 WITH 18 notes »reblog
via winterwight // originally winterwight

reblogged 1 month ago on 10 April 2013 WITH 603 notes »reblog
via fuckyeahdnd // originally swordandbackpack

swordandbackpack:

Your humble author gives D&D some props in a detail from “Tips on How to Enjoy the Upcoming Depression” from Arthur magazine, 2008. Art by the unfadeable Joseph Remnant.